AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games Performance in the Middle East Q2 2022
Discover the performance trends of the top 5 Apple Arcade games in the Middle East during Q2 2022, including key metrics on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Apple Arcade games in the Middle East showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps saw a fluctuating trend in weekly revenue, with a peak of around $942 at the end of March and a low of approximately $393 by the end of June. Weekly downloads started strong with over 118K in late March, dropping to a low of about 70.5K in late May, but rebounding to 87.9K by the end of June. Active users remained relatively stable, peaking at over 1M in late March and maintaining around 952K by the end of June.
Hill Climb Racing from Fingersoft experienced a decline in weekly revenue, starting at approximately $1.5K in early April and ending at around $1.1K by late June. Downloads fluctuated, reaching a low of about 21.5K in late May but climbing back to 46.2K by the end of June. Active users showed a similar trend, starting at 524K in late March, dipping to 432K in mid-May, and recovering to 536K by the end of the quarter.
Temple Run from Imangi Studios saw a steady weekly revenue, with minor peaks and troughs, starting at $320 in late March and ending at $185 in late June. Downloads remained consistent, with a notable increase from 32.6K in late March to 43.3K by the end of June. Active users also showed stability, peaking at 300K in the last week of June.
Sonic Dash: Fun Endless Runner from SEGA experienced a significant rise in weekly revenue, from $413 in late March to $1.8K by early June, before settling at $1K by the end of the month. Downloads peaked at 36.3K in mid-April, with a low of 23.6K in late May, and ending at 29.7K in late June. Active users remained fairly stable, peaking at 495K in mid-April and maintaining around 428K by the end of June.
Asphalt 8: Airborne from Gameloft showed a moderate decline in weekly revenue, starting at $2.1K in late March and concluding at around $2K by the end of June. Downloads were steady, with a notable peak of 20.4K in early April and a low of 12.5K in late May, ending at 18.9K by the end of June. Active users started at 50.3K in late March, fluctuated throughout the quarter, and ended at 53.5K by late June.
For more detailed insights and data, visit Sensor Tower.